4 Common Mistakes In Event-Driven Systems » The Bored Dev

4 Common Mistakes in Event-Driven Systems

In this article we will be talking about common mistakes in event-driven systems, but before we dive into that, let’s see the reasons behind the adoption of this software architecture pattern.

In the last few years the adoption of Event-Driven Systems has seen a considerable increase among big companies. What are the main reasons behind this trend? Is it purely based on hype or are there any valid reasons to support the adoption of this architecture? From our perspective, the main reasons why many companies are following this path are:

Loose-Coupling Between Components

Having individual components that interact in an asynchronous manner through events achieves a low coupling. We can modify, deploy and operate these components independently at different times without problem; this is a huge benefit in terms of maintenance and productivity costs.

Fire and Forget Concept

This advantage is highly related to loose-coupling but we thought it was worth mentioning individually due to its importance. One of the greatest advantages of these systems is that an event can be fired and we don’t really care how and when this event gets processed, only if it was persisted and became durable in the corresponding topic.

Once a type of event is being sent to a topic, new consumers interested in the event can subscribe and start processing them; the producer won’t have to do any work at all to integrate new consumers, as producer and consumers are totally decoupled.

In a traditional synchronous HTTP communication between components, the producer would have to call every consumer independently. Considering that each call to each consumer could potentially fail, the cost of implementing and maintaining this is much higher than following the event-driven system approach.

No Time-Coupling

One of the main benefits is that components do not necessarily need to be operating at the same time. For instance, one of the components could be unavailable and that will not affect the other component at all (as long as as it has work to do).

Easy to fit some business models into event-based systems.

Some models, specially those where entities go through different stages during their lifecycle, fit really well into event-based systems. It becomes very easy and sensible to define the model as a set of interconnected relationships based on a cause and an effect. Every “cause” originates an event which takes a given “side effect” onto a particular entity or even onto multiple entities in the system.

Considering all the benefits cited above, we can clearly see why this architecture has been becoming more popular in the recent years. For companies, agility and a cost-efficient maintenance are of huge importance; choosing one architecture over another can have a considerable impact over a company’s performance. We must understand that in the upcoming years many of the companies will be tech-powered and that’s why our work and our architectural decisions are so important for the success of any company.

Having said that, we must also know that building event-driven systems is not an easy task. There are some common mistakes that beginners working with these systems often make; let’s go through some of them.

Some Common Mistakes

As in any system where asynchronous operations are taking place, many things could go wrong; however, we’ve detected a small set of mistakes that are reasonably easy to spot in projects that are not in advanced stages yet.

Not Guaranteeing Order

The first of the problems we’ll look into is when we overlook the need of guaranteeing the order of certain operations over a given entity in our business model.

For example, let’s say we have a payments system where every payment goes through different states based on certain events. We could have a ProcessPayment event, a CompletePayment event and a RefundPayment event; each of these events (or commands in this case) transitions the payment to its corresponding state.

What would happen if we don’t guarantee ordering in this case? We could be in situations where, for example, a RefundPayment event could be processed before a CompletePayment event for the same payment. This will mean that the payment would stay as completed despite of our intention being to get a refund for that payment.

This happens because at the time we process the RefundPayment event, the payment is still in a state that doesn’t admit refunds. We could put other measures in place to overcome this issue, although that wouldn’t be efficient. Let’s see this situation with a diagram to understand the issue better!

event-driven systems - no ordering
Image credit: Author

In the illustration above we can see how consumers can consume payment events at the same time for the same payment ID. This will definitely be a problem for different reasons, the main reason being that we always want to wait for the processing of one of the events before proceeding with the next event for that payment.

Pub/Sub messaging systems like Kafka or Pulsar provide a mechanism to easily achieve this. For example in Apache Pulsar you could use key shared subscriptions to ensure that events for a given payment ID are always processed by the same consumer in order. In Kafka you’d probably have to use partitions and ensure that all the events for a given payment ID get assigned to the same partition.

In the new scenario, all the events belonging to an existing payment will be processed by the same consumer.

event-driven systems - ordering
Image credit: Author

Non-Atomic multiple operations

Another common mistake is to do more than one thing within a business critical section and assume that every operation will always work. Always keep this in mind: if something can fail, it will fail.

For example, one of the typical scenarios is when we persist an entity and send an event immediately after the entity was persisted. Let’s look at one example to understand the issue better.

class UserService(private val userRepository: UserRepository, private val eventsEngine: UserEventsEngine) {
fun create(user: User): User {
val savedUser = userRepository.save(user)
eventsEngine.send(UserCreated(UUID.randomUUID().toString(), user))
return User.create(savedUser)
view raw UserService.kt hosted with ❤ by GitHub

What would happen if sending the UserCreated event fails? The user would be persisted at that point, therefore there would be an inconsistency between our system and our consumers’ systems. Some people would say in this case, what if you send the UserCreated event first? Well, what happens if persisting the user fails after having sent the event? The consumers would think that the user has been created but it hasn’t!

The main question now is how can we solve this problem; there are different ways to solve this problem, let’s go through some of them.

Use of transactions

One easy way to solve this inconsistency problem is to take advantage of our database system and use transactions if they’re supported. Let’s assume we are provided with a withinTransaction method that will start a new transaction and rollback if anything in the closure we provide fails.

fun create(user: User): User {
return withinTransaction {
val savedUser = userRepository.save(user)
eventsEngine.send(UserCreated(UUID.randomUUID().toString(), user))
view raw UserService.kt hosted with ❤ by GitHub

Please keep in mind that in some cases transactions could take a burden on performance, check your database documentation before making any decision.

Transactional outbox pattern

Another way to solve this problem would be to send the event in the background after the user has been persisted by implementing the transactional outbox pattern. You can check how it can be implemented here.

Sending Multiple Events

A similar problem happens when we try to send multiple events within a business critical section. What happens if sending an event fails after other events have been sent previously? Again different systems could be in an inconsistent state.

There are some ways to avoid this issue, let’s see how.

Chain events

Probably the best way to solve this problem is simply to avoid sending multiple events at one time. You can always chain events so they get processed sequentially instead of in parallel.

For example, let’s look at this scenario. We need to send a “registration successful” email when a user is created.

fun create(user: User): User {
return withinTransaction {
val savedUser = userRepository.save(user)
eventsEngine.send(UserCreated(UUID.randomUUID().toString(), user))
eventsEngine.send(SendRegistrationEmailEvent(UUID.randomUUID().toString(), user))
view raw UserService.kt hosted with ❤ by GitHub

If sending the SendRegistrationEmailEvent fails, we won’t be able to recover from that error even if we retry. Therefore the registration email will never be sent. What if we do this instead?

event-driven systems - chain events
Event-Driven Systems – Image credit: Author

By splitting the events we allow other consumers to carry on after UserCreated event was sent and at the same time split the sending of a registration email to a separate functionality that can be retried as many times as we want independently.

Transactions support

If your messaging system supports transactions you could also make use of them to be able to rollback all the events when something goes wrong. For instance, Apache Pulsar supports transactions if needed.

Non-Backwards-Compatible changes

The last common problem we’re going to look at is not taking into consideration that events have to be backwards-compatible when we modify existing events.

For example, let’s say we’re adding some fields to an existing event and at the same time removing an existing field from this event.

In the image below we can see the wrong and the right way to release a change like the one we just described.

event-driven systems - backwards-compatibility
Image credit: Author

In the first case, we immediately remove middleName field and add the new dateOfBirth field. Why is this problematic?

This first change will cause problems and leave some existing events in a blocked state. Why?

Imagine that there are some UserCreated events in our Users topic when we trigger the deployment of our new version. The most common way of deploying applications without downtime is the so called rolling upgrade, so we’ll assume from now on that this is the way our application is being deployed.

During our deployment it could be happening that some of our nodes contain the code changes for the new event version, however there will still be some nodes running the old version of our code and therefore not supporting the new event version.

We also have to keep in mind that the code released in our first deployment has to make the new fields optional to be able to process old events waiting in the topic to be processed. Once we’re 100% sure of not having old events in our topics, we can remove this restriction and make them all mandatory.

If you are interested in learning more and get a better software developer, we highly recommend to read the following Software Engineering books:


We’ve seen how useful event-driven system architectures can be, however implementing it in the right way is not an easy task and it requires some experience to get it right. In this case in particular, it’s specially useful to do pair programming with someone experienced working with this kind of architecture as it can save us a very precious time. Seeing that you are interested in event-driven systems, you could also read our article “Distributed Locks with Apache Pulsar”, which we think you might find interesting.

If you’re looking for a good book to understand Event-Driven Systems better, we highly recommend “Building Event-Driven Microservices“.

That’s all from us today, I really hope you’ve enjoyed our article and hopefully learned something new.

As always, we hope to see you back soon and please follow us if you’re interested in reading more articles!

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